Research and projects

Research projects

Learnovate undertakes collaborative research funded by Enterprise Ireland to benefit the learning technology sector in Ireland. Our members can participate in our collaborative research programme and shape the direction of the research projects by joining our Expert Panel.

See below for a sample of our recent research projects.

Visit our research library

Connecting Teachers & Open Education Resources (OER)

Gates Ventures engaged Learnovate to conduct a custom literature review to uncover what the research says about the best ways to engage teachers with online learning through participation in CoPs and how this engagement could positively impact teacher professional development practice in K-12 education.

The Role of Teaching and Technology for Effective Education in the Twenty-First Century

Education and EdTech both face complex challenges in their efforts to provide students with a learning experience that is high quality, effective, engaging, and that ultimately prepares them for their role in an ever-changing society. This report discusses the unique expertise and contribution of both teachers and technology that can help ensure education that is grounded in learning-science research.

Moving Towards More Authentic Learning Experiences

Technology enables authentic learning experiences, but this research focuses on applying it innovatively to align with and enhance educational best practices, ensuring its use truly supports effective learning.

Learning from the Extremes

Learning from the Extremes will address inequalities of access to digital education by enhancing inclusion.

AgileDT – Skills for the labour market

Agile DT seeks to adapt VET programmes to future labour market needs by changing the way that students and teachers collaborate in agile teams.

How will Generative AI transform the way teachers plan and conduct assessments?

This research work uses a case study with an eye on this still prominent problem. The question is now how to interrogate the current new technology, Generative AI, into classroom practices and see the opportunities and challenges that it presents.

The User Onboarding Experience for Generative AI –What can I do and how do I do it?

The purpose of this report is to identify what the user onboarding process may look like for non-technical people using Generative AI (GenAI) tools such as ChatGPT, which is currently being used across a range of contexts including education, research, media, and customer service. User onboarding is the process of educating new users on how to best use a new technology to solve their problems and satisfy their needs.

TD3C (Teacher Digital Content Creation Competencies)

The TD3C project focuses on teacher creation of digital content. It aims to identify the competencies which enable teachers to create digital content and will work with teachers to trial and iterate a related framework which scaffolds teachers in digital content creation.

Generative AI and Metacognition: Using AI to help learners become better learners

This report explores how Generative AI (GenAI) could be used to foster learner metacognition, which is the ability to reflect upon and regulate one’s own thinking.

Generative AI for Authentic Point-of-Need Learning

As GenAI continues to be developed it is worth considering what the real benefits are to the learner and user experience. In this short article, we will explore the use of point-of-need learning and ask how this learning experience could be made more authentic, reliable and valuable to the learner?

Exploring Generative AI and the future of Learning Technology

The potential for Artificial Intelligence (AI) to have a significant impact has been a topic of discussion for many years. Generally, the focus tended to be on the automation of repetitive or manual tasks where a machine could be ‘trained’ to replicate the performance of a human.

ECDA (European Chips Diversity Alliance)

The European Chips Diversity Alliance (ECDA) is an innovative and robust partnership between academia and industry in the microelectronics sector to enhance diversity, equity, and inclusion.

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