ACT-AI Academy
The European Academy for Teachers’ skills and competences development for an effective AI Integration in education (ACT-AI Academy) is an Erasmus+ programme.
The European Academy for Teachers’ skills and competences development for an effective AI Integration in education (ACT-AI Academy) is an Erasmus+ programme.
Learning from the Extremes will address inequalities of access to digital education by enhancing inclusion.
This research work uses a case study with an eye on this still prominent problem. The question is now how to interrogate the current new technology, Generative AI, into classroom practices and see the opportunities and challenges that it presents.
The purpose of this report is to identify what the user onboarding process may look like for non-technical people using Generative AI (GenAI) tools such as ChatGPT, which is currently being used across a range of contexts including education, research, media, and customer service. User onboarding is the process of educating new users on how to best use a new technology to solve their problems and satisfy their needs.
The TD3C project focuses on teacher creation of digital content. It aims to identify the competencies which enable teachers to create digital content and will work with teachers to trial and iterate a related framework which scaffolds teachers in digital content creation.
This report explores how Generative AI (GenAI) could be used to foster learner metacognition, which is the ability to reflect upon and regulate one’s own thinking.
As GenAI continues to be developed it is worth considering what the real benefits are to the learner and user experience. In this short article, we will explore the use of point-of-need learning and ask how this learning experience could be made more authentic, reliable and valuable to the learner?
The potential for Artificial Intelligence (AI) to have a significant impact has been a topic of discussion for many years. Generally, the focus tended to be on the automation of repetitive or manual tasks where a machine could be ‘trained’ to replicate the performance of a human.
The experience of the sudden shift to online, remote or hybrid education in K-12 as a result of the pandemic, led Gates Ventures to ask what the most effective ways to engage teachers with online Communities of Practice (CoP) are.
The Erasmus+ project “DIgital Literature Educational Competences for Teachers: Intercultural iNclusive Good-practices for Second-language learning” aims to promote and scale-up Digital Literature Literacy (DLL) and Literature Digital Reading (LDR) Skills.
Prompted by the ongoing coronavirus crisis and its impact on learning, this two-year project focuses on developing practical tools to help teachers deliver effective and engaging learning in a digital space.
Led by the Science Gallery at Trinity College Dublin, SySTEM is interested in the what, where, how and when of out-of-school learning amongst 9 – 20-year-olds across Europe.
This report identifies and develops an atlas of teachers’ jobs to be done (JTBD) to help EdTech suppliers create a roadmap of what jobs teachers are trying to achieve as well as the drivers and associated pain points of each job.
The report explores Blockchain and investigates three of the most prominent platforms developed using Blockchain: Bitcoin, Ethereum and Ripple. The report provides a high-level proposal to implement a consent management solution using Blockchain technology.
The aim of this phase of the project is to identify a potential commercial opportunity including prospective customers.