Blog Archives

Onboarding in an Online Environment (OBOE) ‒ Stage 2 Summary Report

Onboarding in an Online Environment (OBOE) ‒ Stage 1 Report

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Remotivate

The past year has seen the adoption of remote working and learning on an unprecedented scale. For some organisations this has been an opportunity to experiment with new approaches, new methodologies and new technologies for learning and development.

iLearn – Evaluation Report

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Safety Critical Training in the Workplace (iWorkSafe) ‒ iWorkSafe Platform Walkthrough

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Safety Critical Training in the Workplace (iWorkSafe) ‒ Phase 1 Report

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Safety Critical Training (iWorkSafe)

In order to develop a culture of safety within an organisation, behaviour change in employees must be considered. It has been proven, with the statistics on health and safety incidents at work, that traditional training interventions, classroom-based or online learning, are insufficient in promoting the behaviour change necessary to ensure all employees are working in a safe manner at all times.

Onboarding in an Online Environment (OBOE)

This project explores the best practices relating to the Onboarding process of integrating a new employee into a business and ensuring they are providing value to the business as early as possible.

Gaming for Peace (GAP)

Led by Trinity College Dublin, in response to identified training needs, to develop an innovative base curriculum and tool for delivery and further development of that base curriculum through the design and play of a multiple player online role-playing game.

iLearn

iLearn is an immersive learning environment designed to develop and assess problem solving and collaboration skills through task-based learning. Problem solving and collaboration have been identified as key 21st century workforce skills but there is uncertainty amongst trainers and educators as to how to leverage technology to develop and assess these complex skills.